PDA

View Full Version : Control Map!


CoDeeDee
08-17-2009, 07:21 PM
Left Analog -- Move
Right Analog -- Aim
D-Pad -- Select Special Weapon

Face Buttons:

A -- Jump
B -- Action
Y -- Reload
X -- Run

Shoulder Buttons:

Left Bumper -- Flashlight (On/Off)
Right Bumper -- Fire Special Weapon

Left Trigger -- Crouch
Right Trigger -- Fire Primary Weapon

Source:
http://www.youtube.com/watch?v=t3o0BwS3eH4&feature=channel
Pause at 0:03

Gorlan789
08-17-2009, 08:04 PM
Sweet thanks :).

OrtanaIV
08-17-2009, 08:30 PM
Awesome stuff. Someone tell Blast to add this to his thread :)

Nitewalkar
08-17-2009, 09:43 PM
yea. this is good info. although i wish they had gone to the hold A for run and tap for jump like gears lol. but this is nice to know in advance

OrtanaIV
08-17-2009, 09:50 PM
yea. this is good info. although i wish they had gone to the hold A for run and tap for jump like gears lol. but this is nice to know in advance
Agreed. A Gears like scheme would've worked well. Although then again, there's a chance that having jump and sprint as the same button wouldn't work well. What if you need to sprint then jump to hurdle over a large gap?

onyx62is
08-17-2009, 09:54 PM
Agreed. A Gears like scheme would've worked well. Although then again, there's a chance that having jump and sprint as the same button wouldn't work well. What if you need to sprint then jump to hurdle over a large gap?

That's exactly the problem. There are some times when you will need to be sprinting and then jump. The problem is that if you let go of the sprint button, you stop and then have to back up and start over again.

OrtanaIV
08-17-2009, 09:59 PM
That's exactly the problem. There are some times when you will need to be sprinting and then jump. The problem is that if you let go of the sprint button, you stop and then have to back up and start over again.
Well then it makes sense that they had Sprint and Jump as two separate buttons.