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Septicliquid
11-20-2007, 12:48 PM
I thought that this was a really interesting read.
Exclusive Memory Breakdown (http://multiplayerblog.mtv.com/2007/11/19/exclusive-memory-breakdown-see-exactly-how-the-parts-of-xbox-lives-undertow-fit-together/#more-1639)
Really cool look from the tech side of things. I am very eager to see how much the team packed into such a small file size.
After reading the article over at Kotaku (http://kotaku.com/gaming/interview/talking-to-a-chair-about-undertow-323556.php)I have a few questions.
Although I am not a programmer I am curious about the self imposed limit of 50MB.
Was it thought of more like a challenge; or was it that way from the start to keep things focused on refined gameplay?
Was it easier to compress a 50MG game like Undertow or fit Advent Rising on an 8.5gig DVD?
Thanks!

Oh can we expect to see the Chair team on LIVE tomorrow?

subordinater
11-20-2007, 02:04 PM
Dude, that is awesome. I didn't know that you could make such a great-looking game at such a low amount of space!

Donald Mustard! I don't have an X-Box!!! Please invite me to your house to play! I'll pay for the X-Box Live connection for a month!!!

:)

Fallenrat
01-20-2008, 09:10 AM
Dude, that is awesome. I didn't know that you could make such a great-looking game at such a low amount of space!

Donald Mustard! I don't have an X-Box!!! Please invite me to your house to play! I'll pay for the X-Box Live connection for a month!!!

:)

Lol subordinater you must really wanna play it or really wanna meet him or both!?